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I heard that TempleCon has a theme. Is that true?
Yes, TempleCon has a theme of Retro-Futurism.![]()
So TempleCon is Steampunk-Themed?
No, not exclusively. While Steampunk is certainly one of the many forms of Retro-Futurism, it isn't the only one. Right now it certainly seems to be the most popular, however.
So, what in the heck is Retro-Futurism?
Retro-Futurism is a genre of art and literature that expresses enthusiasm for visions of the future produced in the past. These visions bear the trappings of whatever age they were produced in, from the Victorian on up through the mid- to late-20th century, so they sometimes seem dated or naively idealistic, yet they can also be slyly witty and even darkly dystopian. We consider Retro-Futurism to encompass several artistic and literary genres, including Steampunk, Neo-Victorianism, Weird West, Dieselpunk, Decopunk, Raygun Gothic, and Cyberpunk.
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Okay, so what is Steampunk?
Steampunk is a genre of art and literature set in a world where steam power is still commonly used, a world frequently shaped by other alternate history elements, such as highly-functional dirigibles being used in place of airplanes, or analog computers being developed as early as the 19th century, or different outcomes to actual historical events. Steampunk tends to bear the cultural trappings of the Victorian and Edwardian eras, and is often characterized by the desire to make fashion and the objects that surround us more unique, more artfully designed, which results in a Do-It-Yourself attitude and creations like this famous Steampunk Laptop by the artisan Datamancer. The -punk suffix in Steampunk tends to lead its enthusiasts to a greater deviation from traditional Victorian and Edwardian social mores than the Neo-Victorians (although they are frequently mistaken for each other). A great example of a steampunk-themed game is the board game Mission: Red Planet by Asmodee Games.
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And Neo-Victorianism? What's that?![]()
Neo-Victorianism is an aesthetic movement that combines the visual and social aspects of the Victorian and Edwardian eras with modern technology and information. Its practitioners are generally more socially conservative than those of the steampunk mileau, and strive to imitate not only the dress and mannerisms of Victorian and Edwardian society, but also adopt habits of those eras such as the exchange of calling cards, observing the ritual of high tea, and so forth. As with steampunk, there is a strong cosplay element, but it is often inclined toward greater historical accuracy, with some notable exceptions. The Neo-Victorian RPG (and Live Theater Game!) Unhallowed Metropolis published by Hallow's Eve Designs is a great example of this - it incorporates gas masks and Tesla technology because of its future setting, but displays Victorian social mores and aesthetics, in keeping with its characters' desire to rebuild what is considered the "Golden Age" of Victorian England.
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How about Weird West?
Weird West is a genre of gaming and literature/movies devoted to an alternate history of the American West with science fiction and/or horror elements, or futuristic offshoots thereof (Joss Whedon's Firefly series and Serenity film being notable examples of the Weird West genre in a future setting). A good example of the Weird West genre in gaming is Deadlands by Pinnacle Entertainment Group.
A good way to look at Weird West is that much how Steampunk is a 19th Century imagination of the future from a European perspective, Weird West is simply approaching it from an American one.
Okay, so what's Dieselpunk?![]()
Dieselpunk harkens to early and mid-20th century aesthetics, with a strong emphasis on petroleum power rather than steam, and some pulp and noir elements, as well as revolutionary propaganda and early- to mid-20th century military technology. A lot of "Weird War" alternate history games and fiction fall under the dieselpunk category, including the Tannhauser board game by Fantasy Flight Games and the Godlike RPG by Arc Dream Publishing. Skewed takes on World War I and II are often the center of Dieselpunk fiction.
And Decopunk?
So about this Raygun Gothic thing...
Yeah?
Well, aren't you going to tell us what it is?
Right. Aren't you just full of questions...![]()
Also known as "The Tomorrow That Never Was," Raygun Gothic is science fiction with the visual stamp of the mid-20th century, featuring streamlined architecture and kitsch, chrome and day-glo, and impossibly optimistic expectations of the future combined with dystopian rumblings beneath the surface. While there are definite areas of overlap between Decopunk and Raygun Gothic, the later has a greater affinity with the post-apocalyptic genre, but without the noir overtones of decopunk, and more importantly, Raygun Gothic is indelibly stamped with the real-life science-fiction style weirdness of the 1950s Atomic Craze, a la patented nuclear-powered lawnmowers, fallout shelters as the chic new accessory for every home, and nuclear bomb tests as tourist attractions. In fact, Raygun Gothic has more contemporaneous examples of its genre than any other Retro-Futurist genre. The Fallout video game series (initially by Interplay and now continued by Bethesda) is the most well-known example of Raygun Gothic in gaming.
What was that last one... Cyberpunk?


